Almost immediately after players are given control, their nameless avatar is struck down by an unstoppable badass warrior-king. The story, such as it is, begins as these things so often do: in a cavernous, foreboding throne room. And on the other side of the equation, experimental indie games like Jason Rohrer’s Sleep is Death and Marcus Richert’s You Only Live Once take the opposite tack, closing the loop and ending the game after a single death.Ĭhair’s new iOS action-RPG Infinity Blade embraces death and resurrection as well, weaving the circle of game-life into its narrative in a most brutally efficient manner. Team Meat’s laughably difficult (and supremely fantastic) 2-D platformer Super Meat Boy wrung big yucks out of its insane difficulty, cheekily tracking a player’s thousands of deaths and presenting the final number as a badge of masochistic honor. Japanese developer Atlus’ masterful 2009 dungeon-crawler Demon’s Souls flat-out expected players to die over and over again, resurrecting them as spirits after each death until they were finally able to defeat one of the game’s beastly bosses. Many recent games have worked death and defeat into their core design far more organically than the “Would you like to continue?” screen of old. (Actually, I doubt there were many people in the audience at all, but that’s a topic for another article.)Īs people have grown accustomed to that kind of videogame trope, creative developers have begin subverting audience expectations about what a gameplay loop should involve. I doubt there were very many people in the audience who questioned the logic of that development, or who didn’t get the joke. The World, the eponymous protagonist dies in his final battle, only to use a 1-Up in order to snag one last chance at redemption. Almost everyone with a pulse is familiar with the concept of an “extra life”-in the recent film Scott Pilgrim vs. It’s to the point that these days, that sort of sort of peculiar game-logic has become a part of our broader cultural vernacular. Emergency! Peril! The princess is in danger! Only you can save her! (Oh also you are probably going to die a couple hundred times along the way. Over time, the strange notion of impermanent death has become something that gamers have come to accept as a simple fact of life. Play, fail, die, and then try, try again. This is the Way Of The Game, a cycle that is commonly referred to as a gameplay loop. Your avatar will level up and become more powerful, and you yourself will become more proficient. And then somehow, you will rise to fight again. As you play them you will fight, you will emerge victorious, you will fight again, and eventually you will be defeated and you will die. However, that is impossible on the first try.Aah, videogames. The ultimate goal is to beat each enemy in line and make it to the final boss.
![infinity blade app infinity blade app](https://i.ytimg.com/vi/rx6M8VOw7Lg/maxresdefault.jpg)
You will be blocking, parrying, and dodging enemy attacks and you must learn their tactics so you know which way to move when they swing at you.
INFINITY BLADE APP SERIES
You fight a series of beautiful looking enemies as you try to make your way to the final boss. The quickest way to describe the gameplay in Infinity Blade II is to call it advanced Punch Out. It's been given game of the year awards on all kinds of video game websites, and it most certainly deserves it. It truly is the total package in terms of mobile gaming, and it is a game that every single iPhone owner should have installed on their device. Not only that, the game is a ton of fun to play. It certainly rivals Real Racing 2 in terms of pure graphical fidelity, and arguably, it surpasses Real Racing. Specifically, I am talking about Infinity Blade II.
![infinity blade app infinity blade app](https://media.pocketgamer.com/artwork/na-ujxss/infinity-blade-2-iphone-6.jpg)
![infinity blade app infinity blade app](http://cdn.gsmarena.com/pics/13/09/infinity-blade-3/gsmarena_001.jpg)
Have you guessed what game I am talking about yet? That's right, Infinity Blade is the franchise in question (maybe the title gave it away). Instead of racing, this franchise is a hack and slash adventure in a rich, vibrant world. There is another franchise that is known for its mind-blowing graphics. The first of these is Real Racing, which offers some staggering level design with some of the most beautiful vehicles I have seen on any platform, and most definitely on the iPhone. When you talk about iPhone franchises with impressive graphics, two come to mind.